Jan 08, 2013. Ilivid apps. Prophesy of pendor best knighthood order. Vigor, Lesser (Spell Compendium, p. 229) Conjuration Level: Cleric 1, Druid 1, Components: V, S, Casting Time: 1 standard action Range: Touch Target: Living creature touched Duration: 10 rounds + 1 round/level (max 15 rounds) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless). Vigor, Lesser (Spell Compendium, p. 229) Conjuration Level: Cleric 1, Druid 1, Components: V, S, Casting Time: 1 standard action Range: Touch Target: Living creature touched Duration: 10 rounds + 1 round/level (max 15 rounds) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless). Boom 2 cracked for mac.
Wakshaani
Dnd 3.5 Divine Feats
Cheesey Goodness
Validated User
Divine Might 3.5 Feat
I've got the PHB, of course, and both teh Fighter and Clerical 'Splatbooks' .. teh Ultimate Feats book, the Book of Good .. basicly, I'm well-armed here.
But, a problem.
The 3.5 Paladin progression, where Turn Undead falls on *4th*, rather than 3rd, level.
Owie.
It threw all the plans I had to the side, setting everything out of balance.
This was followed by noting that the Paladin spellcasting level was half his Paladin level, rather than Level -2 like turning used to be. This puts the *vast* majority of Create Magic Item X out of range (20th level to make a +3 sword? 6th level to start making potions of Cure Light Wounds? Owie.)
So, now, I'm completely and utterly lost as to how to Feat a Paladin. Using the standard point buy system (25 pts), Wisdom, Strength, and Charisma are the only 13+ scores, leaving teh Dex tree out, as well as the Int tree. Con's low, so not a lot of hitpoints for a frontline-type, Dex is probably the worst stat you have, so your AC's not that impressive.. gah.
So, like, some help, if you would? Let's use the Default Paladin setup:
Str 14
Dex 8
Con 12
Int 10
Wis 13
Cha 15
Start at First Level, Human, and see what jumps out at you. Where the heck do you *go* with a Paladin? The mounted feat tree seems *maybe* likely, but many a time, you'll be dismounted (Say, in a dungeon crawl) which leaves you fairly crippled. So, I'd rather see something that *doesn't* involve a horse, but, if that's the only way..
Recall, here, that 4th level is where you get spellcasting and undead turning, and that your caster level is half your Paladin level (So, for example, 12th level is as soon as you could get Craft Arms and Armor).
Anybody have suggestions?
-- Wak, curently lost in Lawful Good land.
But, a problem.
The 3.5 Paladin progression, where Turn Undead falls on *4th*, rather than 3rd, level.
Owie.
It threw all the plans I had to the side, setting everything out of balance.
This was followed by noting that the Paladin spellcasting level was half his Paladin level, rather than Level -2 like turning used to be. This puts the *vast* majority of Create Magic Item X out of range (20th level to make a +3 sword? 6th level to start making potions of Cure Light Wounds? Owie.)
So, now, I'm completely and utterly lost as to how to Feat a Paladin. Using the standard point buy system (25 pts), Wisdom, Strength, and Charisma are the only 13+ scores, leaving teh Dex tree out, as well as the Int tree. Con's low, so not a lot of hitpoints for a frontline-type, Dex is probably the worst stat you have, so your AC's not that impressive.. gah.
So, like, some help, if you would? Let's use the Default Paladin setup:
Str 14
Dex 8
Con 12
Int 10
Wis 13
Cha 15
Start at First Level, Human, and see what jumps out at you. Where the heck do you *go* with a Paladin? The mounted feat tree seems *maybe* likely, but many a time, you'll be dismounted (Say, in a dungeon crawl) which leaves you fairly crippled. So, I'd rather see something that *doesn't* involve a horse, but, if that's the only way..
Recall, here, that 4th level is where you get spellcasting and undead turning, and that your caster level is half your Paladin level (So, for example, 12th level is as soon as you could get Craft Arms and Armor).
Anybody have suggestions?
-- Wak, curently lost in Lawful Good land.